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How the COVID-19 Outbreak Changed Our Personal Gaming Perception
ROUNDTABLE - COVID-19 and Games in Higher Education
Gaming, Digital Entertainment, and Cool Japan in the Era of COVID-19
COVID-19 and the Rise of Cyberbullying: Examining Interactions During Isolation
After Crisis | Games & Life in a Post Coronavirus World
Public Lecture - The Social Brain: Adapting during the COVID-19 Pandemic
Communicating the crisis and recovery: How COVID-19 changed the EU’s communication game
How social media influences the mental & behavioral health of children age 13 to 17
Using Games to Improve Mental Health Post COVID-19
How to Support Our Kids During the COVID-19 Outbreak
How Games Deliver Critical Health Outcomes in Teens
The Post-COVID Corporation: How Pandemic-Driven Innovation Will Change Everything